Devlog: PatternChooser — Ignite!


Day 3: (Part of the Actionary Series — Tools for Thinking in Play)

PatternChooser, the second installment in the Actionary series of tools designed to help game devs — including myself — spark creativity when inspiration runs dry.

I’ve only been working on the project for three days (just a few hours each day), but I’m thrilled with how much progress Spruce — my AI partner — and I have made.

There were a few hiccups with DALL·E getting the main page layout just right, but since I’m comfortable with HTML/CSS, I can fine-tune the elements manually.

Dall-E was having a bit of a problem getting the layout of the main screen just right, so I recreated in Adobe Comp what was in my head.

Though I thoroughly described how I wanted the layout to look, and recreated the layout in Adobe Comp, this is the best DALL-E could muster.

When it comes to layouts, I give DALL·E grief, but honestly, without it, I’d still be stuck at the drawing board. This layout is functional, clear, and only needs a few small tweaks before I move forward.

First draft of the concept art being realized. Couldn’t hope for anything more after one night of constant iteration with image generations

Tonight’s build came together fast. Spruce knew exactly what I meant, and he delivered. It’s still barebones — but it’s a solid foundation for what’s next.

End of Day 3 — solid foundation built. Tomorrow, we start layering personality into the interface.

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